Object/Ball Slicing Example Game

Description

Object “Ball” Slicing Example Game!

In this example game the goal is to swipe and slice balls that are launched on to the screen. This example includes 2 game-modes… One where you just slice as many balls as you can, withing the given time without any penalties. The Second is a game-mode where you cannot miss any of the balls, and there are some obstacles.

-Fully Commented C# Code

-Lots of Documentation… .pdf & .docx

*There is also a zip file in the Docs Directory, and it contains a DoxyGen Doc Page If anyone is interested. Just extract the archive, enter the “html” folder, and launch the index.html. This will allow you to browse the Members, Classes, Comments, and Types outside of the IDE.*

Includes a SceneManager that Fades in and out on level loads. Note: start game in scene0 for proper experience.

Multiple Colored Balls that are ready to be sliced apart by 8-way directional swipes!

Includes a UI Atlas, and Atlased Fruit Assets, and more!

Player Death Effect implements a Camera Shake, and Chromatic Aberration Effect.
(May be useful for some beginners to see in action, given it is a nice juicy effect in lots of games).

Try it Out:

WebGL version:

Link to WebGL Build

APK version:

Link to APK (Signed, but from my google drive, not the Play Store)

Link to DoxyGen Doc .zip:

Link to DoxyGen Docs

Other HBB Assets… If you haven’t done so already, check out the other HBB Example Games. Some Free, Some Cheap… Links Below

– “Color Switch Clone” : Asset Store Page

– “SwingShip Example Game” : Asset Store Page

*Please rate my file, I’d appreciate it.*

If you were familiar with the “Fruit Slicing Game” that I published, then this can be described as a simpler, more generalized version of it. That asset had to be removed b/c it was a little too much like another popular game. If you have any concerns about possible differences between the two kits… then make sure to check the WebGL build of this version.

Sounds used in the Object Slicing Game

Included FX and Background Music
(This Complete Project Template uses these sounds and music from the sources cited below…

-GameBackgroundMusic is “SHAMISEN Slow Mood In D-Minor” Jens Egbert. You can check out the loop at looperman.com Link OR check out his Youtube Page at YouTube Link
He has lots of nice work.

“sword_cutting_through_air” was used for the “swipe/slash” sounds. The original File contained about 20 seconds of slashes. I cut 11 individual sounds out of it. Check their website at : http://www.freesfx.co.uk The track is about half way down the page and listed as “sword_cutting_through_air” at : Link to the Page with cutting through air sound

-Tracks[ BloodSquirt, ED-Squishy 2, Squish-1, Metal Gong, Japanese temple bell ] are from soundbible.com at http://soundbible.com/ The original author / Recorded by Mike Koenig. All of these tracks from SoundBible.com is Mike Koenig, and all sounds are under Attribution 3.0 Unported (CC BY 3.0). Full License file is in this files “parent directory”. I would like to give special thanks to Mike Koenig… he has a lot of great sounds! Thanks http://soundbible.com/royalty-free-sounds-1.html

-“FreeSfx Pyro – Fuze Burning”,
by Voxhouse Studio : [Film * Music * Design]}. Source file found at https://www.youtube.com/watch?v=hhl8TE0xfcE All credit goes to the original authors,and or recorders… There is a graphic inside this fonts folder that declares this sound available to use for free. Check out the YouTube link above, and their website at

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